![]() ![]() The research abstract was published recently in an online supplement of the journal Sleep and will be presented Monday, June 13, in Denver at SLEEP 2016, the 30th Anniversary Meeting of the Associated Professional Sleep Societies LLC (APSS).Īmerican Academy of Sleep Medicine. Additionally, the reasons provided by gamers for their choice to delay bedtime strongly supports the inclusion of video gaming as an addictive behaviour.” While the study can’t prove that playing games into the early hours of the morning means you’re hooked, it suggests a possible link between the two. Our data shows that video gaming is quite an important factor that frequently leads to missed sleep for 67 percent of gamers. Roane, said that these findings, “provide further insight into factors that influence individuals’ decision making when determining if they should get sufficient sleep. The average delay in bedtime on the nights spent gaming was 101 minutes. Participants averaged 4.6 nights per week game playing. ![]() The study shows that gamers delayed going to bed 36 percent of the nights they played video games. gamers with an average age of 28.7 years, whom played video games at least once the previous week. The study included online surveys from 963 gamers. A new study has shown that gamers will push off obtaining adequate sleep in order to continue video gaming. The Wesley Hospital Pulmonary RehabilitationĪre video games like “Bloodborne,” “Fallout” and “Call of Duty” worth losing sleep over? For plenty of gamers, the answer is yes.The new add-on board should be detected by the module during startup and will resolve both hardware issues, also allowing you to power the module normally. With the shield in place current consumption during deep sleep is between 7μA and 10μA depending on the wake source. ![]() To fix this issue Pycom has gone ahead and designed a deep sleep shield that needs to be fitted to the module which will take care of powering down the module when a deep sleep command is sent. Because of this, the flash memory always remains powered and never goes to deep sleep. The way our circuit is designed, the VDD_SDIO domain of the ESP32 (which also powers the external flash), is powered externally instead of using the internal regulator in the ESP32 itself. This causes the flash chip to consume around 2mA of current. ![]() The flash chip doesn’t enter power down mode because the CS pin is floating during deep sleep. Unfortunately, the second design issue is a bit more problematic. This has a fairly easy work around powering the board via the 3V pin using a supply that is able to deliver at least 400mA drops the deep sleep current to around 2.5mA. This causes the regulator to always stay in PWM mode, keeping it’s quiescent current at 10mA. Unfortunately, the pin used to control this mode is out of the RTC domain, and therefore not usable during deep sleep. When the regulator is set into ECO mode, the quiescent current goes down to 10uA. In high performance PWM mode it offers the lowest output ripple and noise, but the quiescent current is ~10mA. We are using a pin from the ESP32 to control the operating mode of the switching regulator. The DC-DC switching regulator always stays in high performance PWM mode. The first has to do with the DC-DC regulator used on the board. The deep sleep issues with the Pycom boards has two different root causes. Issues around deep sleep with the boards started being raised in the company’s support forums more than a month ago after support for the mode was finally added to the Espressif IDF for the ESP32 chip. ![]()
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